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Thread: Need for Speed Shift Info + Preorder Now Available!

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    Smile Need for Speed Shift Info + Preorder Now Available!

    EA has just released eight all-new high-resolution screenshots of their upcoming Need for Speed Shift title. The shots show various cars racing on road and street courses, including the Audi 4, the Porsche Cayman and the Pagani Zonda, all in fictional race-trim.Developed by Slightly Mad Studios (formally known as Blimey! Games), Need for Speed Shift [...]

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    Last edited by davidan; 03-09-2009 at 12:23 AM.

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    davidan's Avatar
    davidan is online now David Anderson
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    Check out these Screenshots Guys!!!! WOW!
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    Need for Speed Shift - Eight New Screenshots

    Posted 4 hours, 45 minutes ago in Console, Other Sim Racing
    EA has just released eight all-new high-resolution screenshots of their upcoming Need for Speed Shift title. The shots show various cars racing on road and street courses, including the Audi A4, the Porsche Cayman and the Pagani Zonda, all in fictional race-trim.
    Developed by Slightly Mad Studios (formally known as Blimey! Games), Need for Speed Shift is planned to fix the series somewhat ruined reputation when it comes to realism as simulation physics have been promised. Shift will be available for the PC as well as gaming consoles like the Xbox 360 & the Playstation 3 in late 2009.














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    davidan's Avatar
    davidan is online now David Anderson
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    For those of you interested in a pre order of NEED FOR SPEED Shift (Basically Blimey Games/ formerly SimBin's next title) with EA backing ... you can order by

    CLICKING HERE

    I am personally planning to get this one after what I have read so far, it's not going to be out until Holiday 2009, but it is looking really good! And a great looking balance between fun and realism, and I have a feeling it's going to be a hit ...
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    davidan's Avatar
    davidan is online now David Anderson
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    There is a preview interview with Ian Bell of Slightly Mad Studios in this month's issue of Auto Sim Sport and I am pretty excited about what is being said about Need for Speed Shift -- hopefully it will live up to the billing -- you can download the issue and read the article at www.autosimsport.net
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    That article moved NFS-Shift from "not considered" to "maybe". If they can deliver a strong sim on the higher difficulty levels, I'll buy. There are some quotes from Ian Bell that make me leery, specifically his quote about real cars being easy to drive slow and fast. It all depends on how easy he means I guess.

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    davidan's Avatar
    davidan is online now David Anderson
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    sounding pretty interesting
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    Need for Speed Shift - New Details Revealed

    Posted 22 hours, 28 minutes ago in Console, Other Sim Racing 23 Comments
    GTSurgeons have revealed some supposedly internal-info on EA`s upcoming Need for Speed Shift title.
    While some of the facts below have already been confirmed, most of these details include fresh info.
    • Physics model of NFS: Shift is based on those of “Ferrari Project”
    • Professional setting is more accurate to drive than in GTR2
    • Eero Piitulainen of Richard Burns Rally has developed totally new tyre-physics model which is mainly responsible for new physics
    • Difference between 3 physics-models is in assist levels, while lowest setting will provide around 10% of more tyre grip for beginners
    • Lots of efforts has gone into handling development so the game can be driven with controller
    • Professional setting will require wheel in order to successfully manage throttle/braking and steering inputs
    • Shift will feature different car classes - from Golf GTI up to Zonda F
    • All cars can be upgraded and tuned from inside-out
    • Most tracks are licensed European and American circuits with few non-existing tracks
    • There will be few city-circuits
    • Cockpit is the most important visual feature of the game
    • Head-physics is the key difference point to other titles
    Physic-wise, Need for Speed Shift starts to sound really promising. If done right, the 3 different physic models can really make the game enjoyable both for the usual Need for Speed crowd as well as simulation enthusiasts. The fact that the pro-mode requires a wheel should be seen as a good sign and physics guru Eero Piitulainen will hopefully not sell out his soul either.
    The list suggest that most circuits in the game will indeed be real, contrary to what has been shown so far. Keep in mind though, this info is not confirmed by an official source. GTSurgeons have an impressive record in revealing new details about upcoming Gran Turismo titles though, so they most likely do have some good inside-contacts.
    Developed by Slightly Mad Studios (former Blimey! Games) and distributed by EA, Need for Speed Shift is expected to be released in September 2009 for the PC and all major consoles. A demo of Shift has been announced to be available this summer.
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    Troy Dalton is offline Senior Community Leader
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    Sorry to sound like the voice of doom, but I have a REAL hard time believing that EA will produce any but a beautiful piece of crap. Honestly, when is the last time EA produced anything that didn't suck like a $10 whore. EA has crapped so many turds over the last decade that it is virtually impossible to expect anything else. If I turn out to be completely wrong about this, I'll be the first to admit it, but I have faith that EA will live up to my already low expectations.

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