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Thread: Enna V1.2

  1. #1
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    Default Enna V1.2

    OK, this is the version I'm sending VOR for use on Monday night....

    The brake markers are now visible where before they were either halfway in the fence or hidden by trees.

    I also removed a couple of objects that were, well, ugly....and hopefully the frame rates are good for everyone.

    http://rapidshare.de/files/15622772/Enna_v12.rar.html

    I know there's an issue with the fence on the outside of the track, but I cannot figure out why it's doing that, and don't have the energy to work on it.

    See ya guys...

  2. #2
    jrowland96 Guest

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    Looks good Tim!

    I haven't had any FPS problems with this track (either version). I was getting between 59 and 75 FPS with 4X AA and 8X AF, 1280x1024, and all graphics in game maxed out at "full" or whatever the highest is in each slot. This was with 10 AI cars I think...

  3. #3
    davidan's Avatar
    davidan is online now David Anderson
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    Cool thanks Tim. I will give it a shot tonight. Will be on ventrilo after 9pm guys.
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  4. #4
    davidan's Avatar
    davidan is online now David Anderson
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    Lets run some Enna tonight for anyone that can make it. I'll be on and ready to run about 9:30 CSt.
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  5. #5
    Ron_Schuermann is offline Right Rear Lugnut Tester
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    I won't ....volleyball @ 6:30, darts @ 7:45

  6. #6
    Rob Lowe's Avatar
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    I will be there.

  7. #7
    Rob Lowe's Avatar
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    Nice changes on the track Tim much easier to hit your break ponts.

  8. #8
    davidan's Avatar
    davidan is online now David Anderson
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    Tim, the track is really nice, and I agree with Rob the new brake markers are much better. I've been able to run a 1:43.xxx which still sucks I am sure, but it's better for me. I have 2-3 areas of the track I can still pickup a lot of time at.
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  9. #9
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    Anyone that wants to see the starting lights at the start of the race needs to take the attached files and drop them into the Gamedata/Locations/Enna folder

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