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Thread: New circuit for rFactor

  1. #1
    TimCollier is offline Senior Community Leader
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    Default New circuit for rFactor

    This is too cool....I can't wait to give this one a try!!!

    http://lienzfestival.org/

  2. #2
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    davidan is offline David Anderson
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    Sweet!!!!
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  3. #3
    TimCollier is offline Senior Community Leader
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    3 Weeks away, but it will also be part of a patch that will add the cars you see in the pictures, as well as animations and other stuff....animals crossing the road, you name it. Very cool indeed!

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    TimCollier is offline Senior Community Leader
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    A quote from the creator:

    "Hey--yes, the track will NOT be released for about 3-ish more weeks. I know, because I built it.

    THe cars are new and were created with this track in mind. Both cars and the track will be released through ISI as a complete package."

  5. #5
    TimCollier is offline Senior Community Leader
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    New screenshots posted today....

    http://forum.rscnet.org/showpost.php...&postcount=224

    WOW!!! The first time I run this track, I'll probably go about 20mph and just look around at everything.

    Someone asked if the haybales would be movable instead of like concrete, and ScottJ said that he wish he could have done that, but with over 1,000 haybales, it would eat up processor and frame rates would suck....a thousand haybales!! 900+ trees!!! Unfreakin real!!

    He did say however that the haybales would be softer than concrete wo you wouldn't suffer too much damage...

  6. #6
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    davidan is offline David Anderson
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    Man this is going to be a cool one for sure!!! such great potential even beyond what we've seen already for this sim.
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