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Thread: Sebring v1.1

  1. #1
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    Default Sebring v1.1

    OK guys, want to have some REAL fun?

    Sebring International Raceway V1.1

    I have busted my butt on this track (as David can tell you how different it is from the original conversion)...here's a summary, and not everything, that I have done to this track since getting permission:

    - Changed ambient and specular color hues
    - Increased frame rates by changing shadow values (as you had already mentioned). The key is to keep the shadow values to a minimum unless it's a bridge that you're driving under or a large object or group of objects that the shadows will be seen from in car...not that I have all of that figured out yet!
    - Added lights for night racing
    - Reduced the trees to match the existing track (sorry, I know you added a bunch of very nice trees, but was working on realism..)
    - Started working on new textures for the track racing surface and walls, and have added specular and bump mapping to all surfaces
    - Changed the main folder name to Sebring, and created a Sebring1993 sub folder with your current textures and logos, and created a Sebring2006 which will have current day logos and be set a the 12hour race
    - Created a track loading screen with photos from the 1993 race
    - Added more starting lights to the grid, and relocated the glow to the lights so they now work at the start of a race
    - Worked on the AIW file to include starting spots on the grid for 60 cars. The garage positions still need work however, and I will get to that, as well as the values for the AI cars leaving the paddock and entering pit lane (they seem to wreck all the time!)
    - I have altered a value in the AIW file to make the "racing groove" show up darker on the lighter colored pavement to look more realistic.

    What's left...

    - More texture updates for 1993
    - Creating a 2006 version of the track with all new textures and setup with the schedule for the 12 Hours of Sebring.


    As usual, your comments are most welcome...and I hope everyone enjoys it!! I love this track!!!

  2. #2
    davidan's Avatar
    davidan is online now David Anderson
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    Awesome list of improvements Tim!!! I am downloading it now and we can give her a test!
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  3. #3
    davidan's Avatar
    davidan is online now David Anderson
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    Wow Tim, just took 2 laps, it looks fantastic! I love what you did to the pavement texture as well!!! The grooves look really really good. I would like to see you and the original guy that did the convert contact theuspits about this and see if they'll post it and an announcement on their site. It's a really well done track. You guys should both get great credit for the work on it in my opinion!!! nice job.
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  4. #4
    Paul's Avatar
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    Now I have Sebring and Sebring1993, but only one is showing up in rFactor. Do I need to delete one?
    Thanks

  5. #5
    jrowland96 Guest

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    yeah, Paul... delete the old Sebring 1993 Folder. If you look in your Locations directory, you'll see Sebring (and Sebring 1993), but like you said, only one shows up in game (the old one). Delete the sebring 1993 folder, and in game, when you select Sebring, the new track will load

  6. #6
    davidan's Avatar
    davidan is online now David Anderson
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    Also be advised that Tim, Paul and I discovered a bug in the track last night, in that with the newest version, when you escape while on the track to return to the garage it crashes rFactor to the desktop. So we are going to have to figure out what's causing that. Tim, I can help you test this evening if you'd like ... and troubleshoot that problem.
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